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Physical quantities and kinematics

2. Kinematics

5 min read 12 parts Lesson 22 of 22 Unit quiz

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Lesson summary

2. Kinematics — CAMBRIDGE AS & A LEVEL PHYSICS 9702 — COMPLETE NOTES notes: Describe motion with distance, displacement, speed, velocity and acceleration, interpret motion graphs, use the equations of motion, and analyse free fall and projectiles.Distance — how far an object trav…

  • Average acceleration
  • Always check the axes
  • Displacement–time
  • Velocity–time
  • Acceleration–time
  • Gradient of s–t

Section 1 of 12Distance and displacement

  • Distance
    • how far an object travels along its path; a scalar with magnitude only.
  • Displacement
    • the change in position from the start, with direction; a vector.
    • A 300 m race on a 400 m track gives a distance of 300 m but a displacement of 100 m from the start.
    • If the athletes ran the full 400 m, their displacement would be zero.

Section 2 of 12Speed and velocity

  • Speed
    • distance travelled per unit time; average speed = total distance ÷ time taken; a scalar in m s−1 .
      • (km h-1 or mph are also used)
  • Velocity
    • the rate of change of displacement; a vector, speed in a given direction.
    • Average velocity vavg = Δx/Δt.
    • For constant acceleration, vavg = (u + v)/2.
  • Caution
    • average velocity is not average speed with a direction, because distance and displacement can differ greatly for the same motion.

Section 3 of 12Acceleration

  • Acceleration
    • the rate of change of velocity; a vector measured in m s−2.
  • Average acceleration
    • a = Δv/Δt = (v − u)/t, where u is the initial and v the final velocity.
    • Acceleration occurs if the speed or the direction changes; slowing down is deceleration (negative acceleration in the direction of motion).

Section 4 of 12Motion graphs: what slope and area mean

GraphGradient (slope)Area under graph
Distance–timeSpeed (never negative)Meaningless
Displacement–timeVelocityMeaningless
Speed–timeAccelerationDistance travelled
Velocity–timeAccelerationDisplacement
Acceleration–timeMeaningless (jerk)Change in velocity
  • Always check the axes
    • distance and displacement graphs, and speed and velocity graphs, look similar but mean different things.

Section 5 of 12Reading shapes on graphs

  • Displacement–time
    • a straight diagonal line is constant velocity, a curve is acceleration, a horizontal line is rest; a negative slope means motion in the negative direction.
  • Velocity–time
    • a horizontal line is constant velocity, a straight sloping line is uniform acceleration, a curve is changing acceleration; the y-intercept is the initial velocity.
  • Acceleration–time
    • a horizontal line means constant acceleration, a gap on the axis (zero) means constant velocity.
    • A change in sign of velocity shows that the object has reversed direction.

Section 6 of 12Gradients and areas in calculations

  • Gradient of s–t
    • velocity; a steeper slope is a greater velocity.
  • Gradient of v–t
    • acceleration = Δv/Δt; the larger the gradient the larger the acceleration.
  • Area under v–t
    • displacement; split the area into triangles (½bh) and rectangles (bh).
    • Convert units (km h-1 to m s−1, mm or cm to m) before calculating.

Section 7 of 12Equations of uniformly accelerated motion

  • Variables
    • s displacement, u initial velocity, v final velocity, a acceleration and t time; the acceleration must be constant.
EquationMissing variableDerivation
v = u + atsGradient of the v–t line is a
s = ½(u + v)taArea of a trapezium (average velocity × time)
s = ut + ½at2vArea as a rectangle ut plus a triangle ½at2
v2 = u2 + 2astEliminate t from the other equations
  • Only s = ut + ½at2 and v2 = u2 + 2as are in the data booklet, so remember the others.

Section 8 of 12Solving problems with the equations

  • List the known and unknown variables, using context: a vertical fall has a = 9.81 m s−2, and starting or finishing at rest means u = 0 or v = 0.
  • Choose the equation that contains the quantities listed and not the one you do not need.
  • Convert to SI units, substitute and rearrange.
  • Check signs: choose a positive direction and keep it, so deceleration appears as a negative value of a.

Section 9 of 12Experiment: measuring g with light gates

  • Aim
    • find the acceleration of free fall g from the time a ball bearing takes to fall a measured height.
  • Variables
    • independent: height h; dependent: time t; controlled: the same ball bearing, the same electromagnet and the same distance from ball to the top of the tube.
  • Equipment
    • metre ruler, steel ball bearing, electromagnet, two light gates, timer (0.01 s), clamp stand, glass tube, cushion.
      • (1 mm resolution)
    • Fix the electromagnet at the top of the clamp stand and the glass tube vertically below it; switch the current on only after everything is set up.
    • Place two light gates a distance h apart (start at about 10 cm) and measure h with a metre ruler.
    • Hold the ball against the electromagnet, then switch off to release it; the timer starts at the first gate and stops at the second.
    • Record t, increase h by about 5 cm, and use 5 to 10 heights, repeating each at least 3 times to find an average t.

Section 10 of 12Analysing the g experiment

  • Straight-line form
    • s = ut + ½at2 with s = h and a = g becomes 2h/t = gt + 2u.
    • Plot y = 2h/t against x = t.
    • The gradient is g and the y-intercept is 2u (u is the speed at the first gate).
  • Systematic error
    • residual magnetism after the electromagnet is switched off can make t longer than it should be.
  • Random errors
    • a 1 mm ruler, parallax when reading h, and the ball not falling through the centre of each gate; repeat readings and average.
  • Safety
    • keep water away from the electromagnet, switch on only when set up, use a cushion to protect the floor and ball,
      • and clamp the stand to the bench with a G-clamp.

Section 11 of 12Projectile motion

  • Independence
    • the vertical and horizontal motions are independent and are analysed separately.
    • Horizontal: no force, so constant velocity and a = 0 (v = s/t).
      What the symbols mean: v = speed (m s−1) · d or s = distance (m) · t = time (s)
    • Vertical: only gravity acts, so a = 9.81 m s−2 downward.
  • Key terms
    • time of flight, maximum height (where the vertical velocity is momentarily zero) and range (horizontal distance travelled).
      • (time in the air)
  • Three cases
    • vertical projection, horizontal projection from a height, and projection at an angle.
  • Angled launch
    • resolve u into u cos θ (horizontal) and u sin θ (vertical) before using the equations.

Section 12 of 12More from the specification

  • Velocity-time graph
    • A graph of velocity against time whose gradient is acceleration and area is displacement.
  • Displacement-time graph
    • A graph of displacement against time whose gradient is velocity.
  • Acceleration-time graph
    • A graph of acceleration against time whose area is the change in velocity.

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