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Theme A — Space, Time and Motion

A.1.5 Motion Graphs — IB Physics HL Revision Notes & Topical Questions

5 min read 10 parts Lesson 7 of 63 1 quiz

📚 IB Physics HL Hub / Topical Revision
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Lesson summary

A.1.5 Motion Graphs — IB PHYSICS SL notes: Interpret and sketch displacement–time, velocity–time and acceleration–time graphs using gradients and areas.Three graphs — displacement–time, velocity–time and acceleration–time describe the same motion.Gradients and areas — each graph …

  • y-intercept
  • Horizontal line
  • Straight sloping line
  • Positive and negative slope
  • Line returning to the time axis
  • Instantaneous velocity

Section 1 of 10How the three graphs are linked

Three graphs
  • Three graphs displacement–time, velocity–time and acceleration–time describe the same motion.
Gradients and areas
  • Gradients and areas each graph is linked to the next by a gradient and to the previous by an area.
GraphGradientArea under line
Displacement–time (s–t)VelocityNo meaning
Velocity–time (v–t)AccelerationChange in displacement
Acceleration–time (a–t)No meaningChange in velocity
  • y-intercept
    • on each graph it gives the initial value of that quantity.

Section 2 of 10Displacement–time graphs

Displacement–time graphs
Horizontal line
  • Horizontal line zero slope, the object is at rest.
Straight sloping line
  • Straight sloping line constant velocity; a steeper line is a higher speed.
Curve
  • Curve the velocity is changing, so the object is accelerating.
  • A curve getting steeper means increasing velocity.
  • A curve flattening means decreasing velocity.
Positive and negative slope
  • Positive and negative slope motion in the positive or negative direction.
Line returning to the time axis
  • Line returning to the time axis the object is back at its starting point.
Instantaneous velocity
  • Instantaneous velocity the gradient of the tangent at that time.
Average velocity
  • Average velocity the gradient of the chord between two points.

Section 3 of 10Velocity–time graphs

Velocity–time graphs
Horizontal line
  • Horizontal line constant velocity.
    • (rest only if v = 0)
Straight sloping line
  • Straight sloping line uniform acceleration.
Curve
  • Curve non-uniform acceleration.
  • A curve getting flatter means the magnitude of acceleration is falling, as near terminal speed.
Positive and negative slope
  • Positive and negative slope acceleration in the positive or negative direction.
Crossing the time axis
  • Crossing the time axis the object stops instantaneously and reverses direction.

Section 4 of 10Areas under a velocity–time graph

Displacement
  • Displacement the area between the line and the time axis.
  • Areas above the axis count as positive and areas below as negative.
Distance travelled
  • Distance travelled add the sizes of all the areas, ignoring sign.
Trapezium
  • Trapezium area = ½ × width, which reproduces s = ½(u + v)t.
    • (sum of parallel sides)

Section 5 of 10Acceleration–time graphs

Horizontal line
  • Horizontal line constant acceleration; the rectangle area a × t is the change in velocity, v − u = at.
Line on the axis
  • Line on the axis a = 0, constant velocity.
Varying line
  • Varying line find the area by counting squares or splitting into simple shapes.
Initial velocity
  • Initial velocity it cannot be read from the graph, because only the change in velocity is found.

Section 6 of 10Sketching a graph from a description

1Stage by stage
  • Stage by stage split the motion into stages such as speeding up, constant speed and braking.
2Velocity–time shape
  • Velocity–time shape a rising line, a horizontal line and a falling line form a trapezium whose area is the displacement.
3Displacement–time shape
  • Displacement–time shape a curve getting steeper, a straight sloping line, then a curve flattening to a horizontal tangent.
4Acceleration–time shape
  • Acceleration–time shape three horizontal steps: positive, zero and negative.
5Bouncing ball
  • Bouncing ball its v–t graph is straight lines with gradient −g and a sudden jump in velocity at each bounce.

Section 7 of 10Reading graphs accurately

1Axes
  • Axes read the axes and units, and check whether the quantity is distance or displacement.
2Gradient method
  • Gradient method use a large triangle and as much of the graph as possible.
3Scattered data
  • Scattered data draw a best-fit line; its gradient is a better estimate than any single pair of points.
4Uncertainty in a gradient
  • Uncertainty in a gradient find it from the steepest and shallowest acceptable lines.

Section 8 of 10More from the specification

More from the specification
Axis scaling across motion range
  • Axis scaling across motion range selecting appropriate coordinate scale intervals ensures displacement and velocity curves span the full graphical range clearly.
Vertical projectile motion
  • Vertical projectile motion at maximum trajectory height, vertical velocity reaches zero before gravitational acceleration accelerates the projectile downwards.
Kinematic equations for uniform acceleration
  • SUVAT equations calculate displacement, initial speed, final velocity, and acceleration when air resistance is negligible.
Terminal velocity of a skydiver
  • Terminal velocity of a skydiver downward weight balances upward air resistance force, resulting in zero net force and constant final descent velocity.
Projectile Motion Components
  • The motion of a launched projectile is analyzed by separating it into independent horizontal motion at constant velocity and vertical motion with constant gravitational acceleration (-9.81 m/s2.
Calculating Maximum Height
  • Using kinematic equations of motion, the maximum vertical height is determined by setting the final vertical velocity component to zero (vy = 0).
    • (v2 = u2 + 2as)
      What the symbols mean: v = final velocity · u = initial velocity (m s−1) · a = acceleration (m s−2) · s = displacement (m)
Terminal Velocity and Air Resistance
  • For a falling skydiver or accelerating cyclist, drag force from air resistance increases with speed until it equals driving or gravitational force,
  • resulting in zero net force and terminal velocity.
Graphical Analysis of Freefall Motion
  • A velocity-time graph for an object falling with air resistance displays an initially steep gradient (g) that progressively flattens to a horizontal asymptote as terminal speed is reached.
Fluid resistance
  • Drag force from a fluid opposing motion.
Scalar quantity
  • A quantity with magnitude only, such as potential
Projectile
  • Object moving under gravity alone in two dimensions.
Resistance
  • Opposition to current, R = V / I, in ohms (Ω).
Vector
  • Quantity with magnitude and direction.
Maximum height
  • The greatest height reached, where the vertical velocity is zero.
Projectile motion
  • Two-dimensional motion with constant horizontal velocity and vertical acceleration g.
Kinematic equations
  • Equations relating displacement, velocity, acceleration and time for constant acceleration.
Final velocity
  • Velocity at the end, v.
Velocity-time graph
  • A graph of velocity against time whose gradient is acceleration and area is displacement.

Section 9 of 10Key terms

TermMeaning
GradientChange in y divided by change in x on a graph
TangentStraight line touching a curve at one point; its gradient is the instantaneous rate
Area under graphProduct of the two axis quantities, summed over the interval
Displacement–time graphGradient gives velocity
Velocity–time graphGradient gives acceleration; area gives displacement
Best-fit lineLine that follows the trend of scattered data

Section 10 of 10Exam technique

1
Reading the height of a displacement–time graph as speed — speed is the gradient.
2
Counting areas below the axis as positive when finding displacement — they are negative.
3
Calling a horizontal v–t line at rest — it is constant velocity, and rest only if v = 0.
4
Using a point-to-point gradient for an instantaneous value — use a tangent.
5
Letting a distance–time graph slope downwards — distance never decreases.

Last updated:

Physics 0625 & 9702 SUVAT Mastery Graph Interpretation

Constant Acceleration Equations (SUVAT) & Slopes

v = u + at  |  s = ut + ½at2  |  v2 = u2 + 2as  |  s = ½(u + v)t

  • Displacement-Time Graph: Gradient = Velocity (curve = accelerating).
  • Velocity-Time Graph: Gradient = Acceleration; Area under curve = Distance travelled / Displacement.
  • Free Fall in vacuum: a = g ≈ 9.81 m/s2 downwards (air resistance negligible).
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