Theme A — Space, Time and Motion
A.1.1 Distance and Displacement — IB Physics HL Revision Notes & Topical Questions
5 min read 9 parts Lesson 3 of 63 1 quiz
Lesson summary
A.1.1 Distance and Displacement — IB PHYSICS SL notes: Distinguish scalar distance from vector displacement and calculate each for straight and bent paths.Scalar — a quantity with magnitude only, e.g.
- Reference point
- Projectile
- Resistance
- Scalar — a quantity with magnitude only, e.g. mass, time, energy and distance
- Vector — a quantity with magnitude and direction, e.g. displacement, velocity, acceleration and force
- Scalars add as ordinary numbers; vectors must be added taking direction into account
Part 1 of 7Scalars and vectors
Scalar
- Scalar a quantity with magnitude only, e.g. mass, time, energy and distance.
Vector
- Vector a quantity with magnitude and direction, e.g. displacement, velocity, acceleration and force.
Scalars add as ordinary numbers; vectors must be added taking direction into account.
In one dimension choose a positive direction and give vectors a sign, e.g. −4 m is 4 m in the negative direction.
Part 2 of 7Distance
Distance
- Distance a measure of how far an object travels; the total length of the path.
It is a scalar in metres and direction is not important; it cannot be negative or decrease.
A car odometer records distance.
The athletes in a 300 m race on a 400 m track travel a distance of 300 m.
Part 3 of 7Displacement
Displacement
- Displacement how far something is from its starting position, with direction; the change in position.
It is a vector measured in metres; only the end points matter, not the route.
For one dimension, displacement = final position − initial position (Δx = xf − xi).
- It can be positive, negative or zero.
Its size is never greater than the distance travelled.
- They are equal only for straight-line motion without reversing.
Part 4 of 7Distance compared with displacement
| Feature | Distance | Displacement |
|---|---|---|
| Type | Scalar | Vector |
| Direction | Not needed | Needed |
| Value | Never negative | Positive, negative or zero |
| Depends on | Whole route | Start and end points only |
| One full lap of a track | Length of the lap | Zero |
| Student going to school | Total length of roads with twists | Straight line from home to school |
Part 5 of 7Adding displacements in two dimensions
1
Draw the displacement vectors head to tail.
2
The resultant runs from the tail of the first to the head of the last.
3
For two perpendicular legs a and b the magnitude is s = √(a2 + b2).
4
The direction from the first leg is θ = tan−1(b ÷ a).
5
For non-perpendicular legs resolve each vector into components, add the components, then recombine.
6
A scale diagram with ruler and protractor is also acceptable.
Part 6 of 7Reading questions and choosing a coordinate system
1
"Total path length" means distance; "how far from the start" means the magnitude of displacement.
2
State a reference point (origin) and positive direction before using signs.
3
Position is measured from the origin; displacement is a difference between two positions and does not depend on the origin.
4
Give vector answers with a direction or sign, and keep SI units (metres).
Part 7 of 7More from the specification
More from the specification
Distance and displacement
- Distance and displacement distance is a scalar path length while displacement is a vector from start to end
Projectile motion
- Projectile motion the horizontal velocity stays constant and the vertical motion has constant acceleration due to gravity,
- so components are treated independently
Air resistance
- Air resistance drag increases with speed and makes real trajectories lower in height and range, leading to terminal speed
Graphs
- Graphs displacement-time gradient gives velocity, and equations of motion apply for constant acceleration
Kinematic equations
- Equations relating displacement, velocity, acceleration and time for constant acceleration.
Velocity-time graph
- A graph of velocity against time whose gradient is acceleration and area is displacement.
Fluid resistance
- Drag force from a fluid opposing motion.
Average speed
- Total distance divided by total time.
Average velocity
- Displacement divided by time.
Projectile
- Object moving under gravity alone in two dimensions.
Resistance
- Opposition to current, R = V / I, in ohms (Ω).
Constant
- Not changing.
Terminal
- Connection point of a cell, labelled + or −.
Gradient
- Slope of a graph line.
Terminal velocity
- Constant speed when air resistance equals weight.
Maximum height
- The greatest height reached, where the vertical velocity is zero.
Projectile motion
- Two-dimensional motion with constant horizontal velocity and vertical acceleration g.
Key terms
| Term | Meaning |
|---|---|
| Scalar | A quantity with magnitude only. |
| Vector | A quantity with magnitude and direction. |
| Distance | Total length of path travelled; scalar. |
| Displacement | Straight-line change in position with direction; vector. |
| Resultant | Single vector equivalent to several added vectors. |
| Reference point | Origin from which positions are measured. |
Avoid these mistakes
1
Using distance when displacement is asked, and the reverse.
2
Saying displacement cannot be zero — a return trip has non-zero distance and zero displacement.
3
Adding perpendicular displacements arithmetically — use Pythagoras or components.
4
Quoting a displacement without a direction or sign.
Marked practiceQuizzes for this lesson
Last updated:
\n