3.3.4Forces and Motion
Motion in One and Two Dimensions
5 min read 8 parts Lesson 17 of 66 1 quiz Virtual lab
3.3.4 Motion in One and Two Dimensions — OCR A Level Physics A notes: Apply Newton's second law and vector resolution to motion in a line and to projectile motion in two dimensions.The resultant force on a body is equal to the rate of change of its momentum.
- Horizontal
- Worked example 1
- Worked example 2
- Worked example 3
- Time of flight
- Vertical: constant acceleration g downwards. Using up as positive, vy = u sin θ − gt and y = u sin θ t − ½gt2
Section 1 of 8Newton's second law
The resultant force on a body is equal to the rate of change of its momentum.
Section 2 of 8One-dimensional motion
In one dimension, choose a positive direction, find the resultant force, then use a = F / m together with the equations of motion v = u + at, s = ut + ½at2, v2 = u2 + 2as.
Section 3 of 8Resolving vectors
A vector at angle θ to the horizontal has components: horizontal = V cos θ and vertical = V sin θ.
Section 4 of 8Projectile motion
A projectile moves under gravity alone (air resistance ignored), so the only force is weight acting vertically down. Therefore:
The path is a parabola.
At the top of the path the vertical velocity is zero but the horizontal velocity is not, so the speed at the top is u cos θ and the acceleration is still g.
Section 5 of 8Air resistance and real motion
Drag reduces the horizontal speed and shortens the range, and the path becomes asymmetric: the descent is steeper than the ascent. The optimum angle for maximum range falls below 45°. Real projectiles such as a javelin or a badminton shuttlecock need numerical modelling, but the idealised equations give a good first estimate for dense, slow objects.
Check results with limitsthe speed on landing from a launch height should exceed the launch speed, and the horizontal range should increase if the launch speed increases at fixed angle.
Section 6 of 8Worked examples
A ball is kicked from level ground at 20 m s−1 at 35° above the horizontal. Find the time of flight and the range. (g = 9.81 m s−2)
uy = 20 sin 35° = 11.47 m s−1; ux = 20 cos 35° = 16.38 m s−1.
T = 2uy/g = 2 × 11.47/9.81 = 2.34 s.
Range = uxT = 16.38 × 2.34 = 38.3 m.
A stone is thrown horizontally at 6.0 m s−1 from a cliff 45 m high. Find the time to reach the sea, the horizontal distance and the impact speed.
Vertical: 45 = ½ × 9.81 × t2, so t = √(9.17) = 3.03 s.
Horizontal distance = 6.0 × 3.03 = 18.2 m.
vy = gt = 29.7 m s−1. Speed = √(6.02 + 29.72) = 30.3 m s−1.
A 1000 kg car on a frictionless 8.0° slope is released from rest. Find its acceleration and speed after 5.0 s.
a = g sin 8.0° = 9.81 × 0.1392 = 1.37 m s−2.
v = at = 1.37 × 5.0 = 6.8 m s−1 (mass cancels).
Section 7 of 8Key terms
| Term | Meaning |
|---|---|
| Resultant force | The single force that has the same effect as all the forces acting on a body. |
| Component | The effect of a vector in a chosen direction, V cos θ or V sin θ. |
| Projectile | An object moving under gravity alone after launch. |
| Time of flight | Total time the projectile is in the air. |
| Range | Horizontal distance travelled by a projectile. |
| Parabola | The curved path of a projectile in a uniform field without drag. |
Section 8 of 8Exam technique
Marked practiceQuizzes for this lesson
Constant Acceleration Equations (SUVAT) & Slopes
v = u + at | s = ut + ½at2 | v2 = u2 + 2as | s = ½(u + v)t
- Displacement-Time Graph: Gradient = Velocity (curve = accelerating).
- Velocity-Time Graph: Gradient = Acceleration; Area under curve = Distance travelled / Displacement.
- Free Fall in vacuum:
a = g ≈ 9.81 m/s2downwards (air resistance negligible).