- This lesson covers lessons 3-1 and 3-2 of the unit "Geometry and Measurement in Two and Three Dimensions".
- After it you should be able to:
- locate a point in space and find the distance between two points and the midpoint of a segment;
- represent a vector by three components and carry out addition, scalar multiplication and equality in space;
- find the norm, the unit vector, the direction angles and direction cosines of a vector.
🌳 Concept tree
01 3-1 (a) The three-dimensional orthogonal coordinate system
Why three axes
- On a line, a body's position is one number: its distance from the origin .
- In a plane, two perpendicular axes give the pair by projecting the point onto each axis.
- In space we need three mutually perpendicular axes , and meeting at the origin .
- A point is given by the ordered triple , the projections of on the three axes. The set of all such triples is .
The right-hand rule
- Curl the fingers of the right hand from the positive -axis towards the positive -axis; the thumb then points along the positive -axis.
- Every system in this course follows this rule (a right-handed system).
The coordinate planes
- All points lie in the -plane, whose equation is .
- All points lie in the -plane, whose equation is .
- All points lie in the -plane, whose equation is .
- The three planes divide space into eight regions called octants.
Plotting a point
Example 1: Locate and .
Solution:
- For : plot in the -plane, then move 2 units in the positive direction.
- For : the -coordinate is , so lies in the -plane. Take 4 on the -axis, then move 1 unit in the negative direction.
Distances to planes and axes
- Distance from to the -plane is ; to the -plane it is ; to the -plane it is .
- Distance to the -axis is ; to the -axis it is ; to the -axis it is .
- For example, the distance from to the -axis is .
- A point on the -axis has the form ; on the -axis ; on the -axis .
02 3-1 (b) Distance between two points
Rule
- For and :
- It comes from applying Pythagoras' theorem twice: first in the horizontal plane, then with the vertical difference.
Example 2: Show that the triangle , , is right-angled at .
Solution:
- .
- .
- .
- , so the angle at is .
Example 3: Show that , , form an equilateral triangle and find its area.
Solution:
- , , .
- All sides are equal, so it is equilateral.
- Area square units.
Example 4: Find if the triangle with vertices , , is equilateral.
Solution:
- Let the points be , , . .
- and , so for every (the triangle is always isosceles).
- Equilateral requires , so and .
03 3-1 (c) The midpoint of a segment
Rule
- The midpoint of is
Example 5: Find the midpoint of for and .
Solution:
- .
Example 6: is the midpoint of and . Find .
Solution:
- , , .
- So , , and .
- Shortcut: the end point is .
Example 7: is the midpoint of with . Find .
Solution:
- .
- A common error is to take or to halve instead of doubling.
04 3-2 (a) Position vectors and components
Definitions
- The position vector of is the directed segment from the origin to , written .
- , , are the components of the vector along the three axes.
- The norm (magnitude) of is its length:
- Example: for the norm is and for it is .
- A vector with one zero component lies in a coordinate plane; for example above lies in the -plane.
05 3-2 (b) Operations on vectors
Addition
- For and :
- Properties: closure, commutative (), associative, the zero vector is the identity, and is the additive inverse.
Multiplication by a real number
- .
- If the direction is unchanged; if it is reversed; the norm is multiplied by .
- Properties: , , .
Example 8: For and find and the vector with .
Solution:
- .
- .
- .
Equality of vectors
- if and only if , and .
Example 9: Find , , if .
Solution:
- gives .
- gives .
- gives .
Example 10: Find and if .
Solution:
- gives .
- gives .
06 3-2 (c) Unit vectors and the basis , ,
The fundamental unit vectors
- , and have norm 1 along the positive , and axes.
- Every vector can be written
- For example and .
Example 11: For and find , then compare with .
Solution:
- and , so .
- , with norm .
- .
- So . In general , with equality only when the vectors point the same way.
Unit vector
- A unit vector has norm 1.
- The unit vector in the direction of is
- For : , so .
- A vector of norm in the direction of is ; the opposite direction uses .
07 3-2 (d) The vector between two points
Rule
- , because .
- Always "end minus start"; also .
- equals the distance .
Example 12: For and find and .
Solution:
- .
- .
Example 13: If and , find .
Solution:
- .
Example 14: Find the unit vector in the direction of for and .
Solution:
- , with norm .
- .
08 3-2 (e) Direction angles and direction cosines
Definitions
- Let , , be the angles a vector makes with the positive , , axes.
- They are the direction angles; , , are the direction cosines, often written , , .
- The components are , , .
- So the unit vector is , and therefore
- Each direction angle lies between and .
Example 15: Find the direction cosines and angles of .
Solution:
- .
- Direction cosines: , , (their squares add to ).
- Angles: , and twice.
Example 16: A force of 10 N makes angles of with and with and an acute angle with . Write it in component form.
Solution:
- gives , so and .
- N.
Example 17: A vector of norm 5 makes equal angles with the three positive axes. Write it in component form.
Solution:
- Equal angles give , so and .
- .
Example 18: Resolve a vector of norm 10 making with , whose projection on the -plane makes with .
Solution:
- and the projection on the -plane has length .
- and .
- .
- Direction angles: , , .
Useful facts
- A vector parallel to the -plane has .
- A vector along the -axis has the form and norm .
- For : .
- If the norm is known, e.g. with , then , so .
