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The 3D Coordinate System and Vectors in Space

Course: Mathematics Unit: Secondary 3 Mathematics 2026/2027 — further lessons

🧭 Lesson points — pick a point and study it with its question bank

  • This lesson covers lessons 3-1 and 3-2 of the unit "Geometry and Measurement in Two and Three Dimensions".
  • After it you should be able to:
  • locate a point in space and find the distance between two points and the midpoint of a segment;
  • represent a vector by three components and carry out addition, scalar multiplication and equality in space;
  • find the norm, the unit vector, the direction angles and direction cosines of a vector.

🌳 Concept tree

The 3D Coordinate System and Vectors in Space ├── 3-1 (a) The three-dimensional orthogonal coordinate system │ ├── Why three axes │ ├── The right-hand rule │ ├── The coordinate planes │ ├── Plotting a point │ └── Distances to planes and axes ├── 3-1 (b) Distance between two points │ └── Rule ├── 3-1 (c) The midpoint of a segment │ └── Rule ├── 3-2 (a) Position vectors and components │ └── Definitions ├── 3-2 (b) Operations on vectors │ ├── Addition │ ├── Multiplication by a real number │ └── Equality of vectors ├── 3-2 (c) Unit vectors and the basis i^, j^, k^ │ ├── The fundamental unit vectors │ └── Unit vector ├── 3-2 (d) The vector between two points │ └── Rule └── 3-2 (e) Direction angles and direction cosines ├── Definitions └── Useful facts

01 3-1 (a) The three-dimensional orthogonal coordinate system

Why three axes

  • On a line, a body's position is one number: its distance from the origin O.
  • In a plane, two perpendicular axes give the pair (x,y) by projecting the point onto each axis.
  • In space we need three mutually perpendicular axes Ox, Oy and Oz meeting at the origin O(0,0,0).
  • A point A is given by the ordered triple (x,y,z), the projections of A on the three axes. The set of all such triples is R3.

The right-hand rule

  • Curl the fingers of the right hand from the positive x-axis towards the positive y-axis; the thumb then points along the positive z-axis.
  • Every system in this course follows this rule (a right-handed system).

The coordinate planes

  • All points (x,y,0) lie in the xy-plane, whose equation is z=0.
  • All points (x,0,z) lie in the xz-plane, whose equation is y=0.
  • All points (0,y,z) lie in the yz-plane, whose equation is x=0.
  • The three planes divide space into eight regions called octants.

Plotting a point

✍️ Worked examples

Example 1: Locate A(−2,3,2) and C(4,0,−1).

Solution:

  • For A: plot (−2,3) in the xy-plane, then move 2 units in the positive z direction.
  • For C: the y-coordinate is 0, so C lies in the xz-plane. Take 4 on the x-axis, then move 1 unit in the negative z direction.

Distances to planes and axes

  • Distance from (x,y,z) to the xy-plane is ∣z∣; to the xz-plane it is ∣y∣; to the yz-plane it is ∣x∣.
  • Distance to the x-axis is y2+z2; to the y-axis it is x2+z2; to the z-axis it is x2+y2.
  • For example, the distance from (−2,3,4) to the x-axis is 9+16=5.
  • A point on the x-axis has the form (a,0,0); on the y-axis (0,b,0); on the z-axis (0,0,c).

02 3-1 (b) Distance between two points

Rule

  • For A(x1,y1,z1) and B(x2,y2,z2): AB=(x2−x1)2+(y2−y1)2+(z2−z1)2
  • It comes from applying Pythagoras' theorem twice: first in the horizontal plane, then with the vertical difference.
✍️ Worked examples

Example 2: Show that the triangle A(2,−1,3), B(−4,4,2), C(−2,5,1) is right-angled at C.

Solution:

  • AB2=(−6)2+52+(−1)2=36+25+1=62.
  • BC2=(2)2+(1)2+(−1)2=6.
  • AC2=(4)2+(−6)2+(2)2=16+36+4=56.
  • BC2+AC2=6+56=62=AB2, so the angle at C is 90∘.

03 3-1 (c) The midpoint of a segment

Rule

  • The midpoint of AB is M=(x1+x22, y1+y22, z1+z22)
✍️ Worked examples

Example 5: Find the midpoint of AB for A(1,−3,2) and B(4,−1,4).

Solution:

  • M=(1+42,−3−12,2+42)=(52,−2,3).

04 3-2 (a) Position vectors and components

Definitions

  • The position vector of A(Ax,Ay,Az) is the directed segment OA→ from the origin to A, written A⃗=(Ax,Ay,Az).
  • Ax, Ay, Az are the components of the vector along the three axes.
  • The norm (magnitude) of A⃗ is its length: ∥A⃗∥=Ax2+Ay2+Az2
  • Example: for A⃗=(2,3,1) the norm is 14 and for B⃗=(0,4,−3) it is 5.
  • A vector with one zero component lies in a coordinate plane; for example B⃗ above lies in the yz-plane.

05 3-2 (b) Operations on vectors

Addition

  • For A⃗=(Ax,Ay,Az) and B⃗=(Bx,By,Bz): A⃗+B⃗=(Ax+Bx, Ay+By, Az+Bz)
  • Properties: closure, commutative (A⃗+B⃗=B⃗+A⃗), associative, the zero vector 0⃗=(0,0,0) is the identity, and −A⃗=(−Ax,−Ay,−Az) is the additive inverse.

Multiplication by a real number

  • kA⃗=(kAx,kAy,kAz).
  • If k>0 the direction is unchanged; if k<0 it is reversed; the norm is multiplied by ∣k∣.
  • Properties: (k+l)A⃗=kA⃗+lA⃗, k(A⃗+B⃗)=kA⃗+kB⃗, k(lA⃗)=(kl)A⃗.
✍️ Worked examples

Example 8: For A⃗=(−1,5,2) and B⃗=(4,−1,3) find 2A⃗−3B⃗ and the vector C⃗ with 2C⃗+3A⃗=2B⃗.

Solution:

  • 2A⃗−3B⃗=(−2,10,4)−(12,−3,9)=(−14,13,−5).
  • 2C⃗=2B⃗−3A⃗=(8,−2,6)−(−3,15,6)=(11,−17,0).
  • C⃗=(112,−172,0).

Equality of vectors

  • A⃗=B⃗ if and only if Ax=Bx, Ay=By and Az=Bz.
✍️ Worked examples

Example 9: Find x, y, k if (2x+1, 5, k+4)=(1, y2−4, x+1).

Solution:

  • 2x+1=1 gives x=0.
  • y2−4=5 gives y=±3.
  • k+4=x+1=1 gives k=−3.

06 3-2 (c) Unit vectors and the basis i^, j^, k^

The fundamental unit vectors

  • i^=(1,0,0), j^=(0,1,0) and k^=(0,0,1) have norm 1 along the positive x, y and z axes.
  • Every vector can be written A⃗=Axi^+Ayj^+Azk^
  • For example (−1,0,0)=−i^ and (0,0,−1)=−k^.
✍️ Worked examples

Example 11: For A⃗=2i^−3j^+k^ and B⃗=−i^−2j^ find 2A⃗−3B⃗, then compare ∥A⃗+B⃗∥ with ∥A⃗∥+∥B⃗∥.

Solution:

  • 2A⃗=4i^−6j^+2k^ and 3B⃗=−3i^−6j^, so 2A⃗−3B⃗=7i^+2k^.
  • A⃗+B⃗=i^−5j^+k^, with norm 27=33≈5.20.
  • ∥A⃗∥+∥B⃗∥=14+5≈3.74+2.24=5.98.
  • So ∥A⃗+B⃗∥<∥A⃗∥+∥B⃗∥. In general ∥A⃗+B⃗∥≤∥A⃗∥+∥B⃗∥, with equality only when the vectors point the same way.

Unit vector

  • A unit vector has norm 1.
  • The unit vector in the direction of A⃗ is u^A=A⃗∥A⃗∥
  • For A⃗=(−2,2,1): ∥A⃗∥=3, so u^A=(−23,23,13).
  • A vector of norm r in the direction of A⃗ is r u^A; the opposite direction uses −u^A.

07 3-2 (d) The vector between two points

Rule

  • AB→=B⃗−A⃗, because OA→+AB→=OB→.
  • Always "end minus start"; also BA→=−AB→.
  • ∥AB→∥ equals the distance AB.
✍️ Worked examples

Example 12: For A(−2,3,1) and B(4,0,2) find AB→ and BA→.

Solution:

  • AB→=(4+2, 0−3, 2−1)=(6,−3,1).
  • BA→=(−6,3,−1).

08 3-2 (e) Direction angles and direction cosines

Definitions

  • Let θx, θy, θz be the angles a vector A⃗ makes with the positive x, y, z axes.
  • They are the direction angles; cos⁡θx, cos⁡θy, cos⁡θz are the direction cosines, often written l, m, n.
  • The components are Ax=∥A⃗∥cos⁡θx, Ay=∥A⃗∥cos⁡θy, Az=∥A⃗∥cos⁡θz.
  • So the unit vector is u^A=(cos⁡θx, cos⁡θy, cos⁡θz), and therefore cos⁡2θx+cos⁡2θy+cos⁡2θz=1
  • Each direction angle lies between 0∘ and 180∘.
✍️ Worked examples

Example 15: Find the direction cosines and angles of A⃗=(1,2,2).

Solution:

  • ∥A⃗∥=3.
  • Direction cosines: 13, 23, 23 (their squares add to 1+4+49=1).
  • Angles: cos⁡−113≈70.5∘, and cos⁡−123≈48.2∘ twice.

Useful facts

  • A vector parallel to the yz-plane has Ax=0.
  • A vector along the x-axis has the form (a,0,0) and norm ∣a∣.
  • For A⃗=(k,0,0): ∥A⃗∥=∣k∣.
  • If the norm is known, e.g. A⃗=(−2,k,1) with ∥A⃗∥=3, then 4+k2+1=9, so k=±2.
📖

Comprehensive Curriculum Encyclopedia & Core Terminology — The 3D Coordinate System and Vectors in Space

📌 Comprehensive Scientific Terminology & Definitions:

3D Cartesian Coordinate Frame (نظام الإحداثيات المتعامد ثلاثي الأبعاد): Defined by three mutually perpendicular axes (X, Y, Z) intersecting at origin O(0,0,0), satisfying the Right-Hand Rule, partitioning space into eight octants.
Coordinate Planes and Projections (المستويات الإحداثية): XY-plane (z = 0); YZ-plane (x = 0); XZ-plane (y = 0). Distance from point P(x, y, z) to XY-plane is |z|; distance to z-axis is √(x² + y²).
Position Vector & Direction Cosines (متجه الموضع وجيوب تمام الاتجاه): Vector A = (Ax, Ay, Az) with magnitude |A| = √(A_x² + A_y² + A_z²). Direction angles (α, β, γ) made with positive X, Y, Z axes yield direction cosines: cos α = Ax/|A|, cos β = Ay/|A|, cos γ = Az/|A|.
Unit Vector (متجه الوحدة): A vector of magnitude 1: uA = A / |A| = (cos α, cos β, cos γ), satisfying cos² α + cos² β + cos² γ = 1.
Standard Equation of a Sphere (معادلة الكرة في الفراغ): A sphere centered at C(a, b, c) with radius r has equation: (x - a)² + (y - b)² + (z - c)² = r²; General form: x² + y² + z² + 2Lx + 2My + 2Nz + D = 0, where C = (-L, -M, -N) and r = √(L² + M² + N² - D).

⚖️ Governing Scientific Laws, Principles & Mathematical Formulas:

('Fundamental Direction Cosines Identity: cos² α + cos² β + cos² γ = 1; Consequently, sin² α + sin² β + sin² γ = 2.',)
('Distance Between Two Points in 3D: AB = √[(x₂ - x₁)² + (y₂ - y₁)² + (z₂ - z₁)²].',)
('Internal Division of a Line Segment: Point P dividing AB in ratio m₁ : m₂ has coordinates x = (m₁x₂ + m₂x₁) / (m₁ + m₂), similarly for y and z.',)
('Condition for Real Sphere: L² + M² + N² - D > 0 (if = 0 it represents a point; if < 0 it represents an imaginary set).',)

🔍 In-Depth Explanations, Deductions & Core Concepts:

  • Why cos² α + cos² β + cos² γ = 1: Because unit vector u = (Ax/|A|) i + (Ay/|A|) j + (Az/|A|) k = (cos α) i + (cos β) j + (cos γ) k, and its magnitude |u|² = cos² α + cos² β + cos² γ = 1² = 1.
  • Distance from P(x, y, z) to the coordinate axes: Distance to x-axis = √(y² + z²); Distance to y-axis = √(x² + z²); Distance to z-axis = √(x² + y²), derived from the Pythagorean theorem in 3D projection.
  • Sphere tangent to the coordinate planes: If a sphere touches all three positive coordinate planes, its center is C(r, r, r) and its equation is (x - r)² + (y - r)² + (z - r)² = r².

📊 Distances and Equations Associated with Point P(a, b, c) in Space:

1Distance to XY-Plane
Geometric Formula / Equation
  • d = |c|
Significance in Secondary 3 Exam
  • Depends solely on the absolute z-coordinate
2Distance to YZ-Plane
Geometric Formula / Equation
  • d = |a|
Significance in Secondary 3 Exam
  • Depends solely on the absolute x-coordinate
3Distance to XZ-Plane
Geometric Formula / Equation
  • d = |b|
Significance in Secondary 3 Exam
  • Depends solely on the absolute y-coordinate
4Distance to X-Axis
Geometric Formula / Equation
  • d = √(b² + c²)
Significance in Secondary 3 Exam
  • Pythagorean norm of y and z components
5Distance to Y-Axis
Geometric Formula / Equation
  • d = √(a² + c²)
Significance in Secondary 3 Exam
  • Pythagorean norm of x and z components
6Distance to Z-Axis
Geometric Formula / Equation
  • d = √(a² + b²)
Significance in Secondary 3 Exam
  • Pythagorean norm of x and y components

💡 High-Yield Exam Traps & Key Takeaways:

  • Exam Trap: Don't confuse direction ratios (a, b, c) with direction cosines (l, m, n). Direction ratios can be scaled by any non-zero constant k, but direction cosines must have a sum of squares equal to 1.
  • Quick Identity: sin² α + sin² β + sin² γ = (1 - cos² α) + (1 - cos² β) + (1 - cos² γ) = 3 - 1 = 2.