This lesson covers lessons 3-1 and 3-2 of the unit "Geometry and Measurement in Two and Three Dimensions".
After it you should be able to:
locate a point in space and find the distance between two points and the midpoint of a segment;
represent a vector by three components and carry out addition, scalar multiplication and equality in space;
find the norm, the unit vector, the direction angles and direction cosines of a vector.
🌳 Concept tree
The 3D Coordinate System and Vectors in Space
├── 3-1 (a) The three-dimensional orthogonal coordinate system
│ ├── Why three axes
│ ├── The right-hand rule
│ ├── The coordinate planes
│ ├── Plotting a point
│ └── Distances to planes and axes
├── 3-1 (b) Distance between two points
│ └── Rule
├── 3-1 (c) The midpoint of a segment
│ └── Rule
├── 3-2 (a) Position vectors and components
│ └── Definitions
├── 3-2 (b) Operations on vectors
│ ├── Addition
│ ├── Multiplication by a real number
│ └── Equality of vectors
├── 3-2 (c) Unit vectors and the basis , ,
│ ├── The fundamental unit vectors
│ └── Unit vector
├── 3-2 (d) The vector between two points
│ └── Rule
└── 3-2 (e) Direction angles and direction cosines
├── Definitions
└── Useful facts
The 3D Coordinate System and Vectors in Space · 1 / 15
3-1 (a) The three-dimensional orthogonal coordinate system
3-1 (a) The three-dimensional orthogonal coordinate system
Why three axes
On a line, a body’s position is one number its distance from the origin O.
In a plane, two perpendicular axes give the pair by projecting the point onto each axis.
In space we need three mutually perpendicular axes , and meeting at the origin .
A point is given by the ordered triple , the projections of on the three axes. The set of all such triples is .
Curl the fingers of the right hand from the positive -axis towards the positive -axis; the thumb then points along the positive -axis.
Every system in this course follows this rule (a right-handed system).
All points lie in the -plane, whose equation is .
All points lie in the -plane, whose equation is .
All points lie in the -plane, whose equation is .
The three planes divide space into eight regions called octants.
Plotting a point
✍️ Worked examples
Comparison aspect
Main idea
Keywords
Example 1
Locate and .
Locate
•
Solution
Solution
For A
plot (−2
3) in the xy-plane
then move 2 units in the positive z direction
plotplanethenmove
For C
the y-coordinate is 0
so C lies in the xz-plane. Take 4 on the x-axis
then move 1 unit in the negative z direction
coordinateliesplaneTake
Distance from to the -plane is ; to the -plane it is ; to the -plane it is .
Distance to the -axis is ; to the -axis it is ; to the -axis it is .
For example, the distance from to the -axis is .
A point on the -axis has the form ; on the -axis ; on the -axis .
The 3D Coordinate System and Vectors in Space · 2 / 15
3-1 (b) Distance between two points
3-1 (b) Distance between two points
Rule
For A(x1,y1,z1) and B(x2,y2,z2)AB=(x2−x1)2+(y2−y1)2+(z2−z1)2
It comes from applying Pythagoras’ theorem twicefirst in the horizontal plane, then with the vertical difference.
The 3D Coordinate System: a room corner with three axes places the point (2, 3, 6) in the three-dimensional coordinate system and vectors: its distance from the origin is 7 m.
✍️ Worked examples
Example 2 Show that the triangle , , is right-angled at .
Solution:
.
.
.
, so the angle at is .
Example 3 Show that , , form an equilateral triangle and find its area.
Solution:
, , .
All sides are equal, so it is equilateral.
Area square units.
Example 4 Find if the triangle with vertices , , is equilateral.
Solution:
Let the points be , , . .
and , so for every (the triangle is always isosceles).
Equilateral requires , so and .
The 3D Coordinate System and Vectors in Space · 3 / 15
3-1 (c) The midpoint of a segment
3-1 (c) The midpoint of a segment
Rule
The midpoint of AB is M=(x1+x22, y1+y22, z1+z22)
✍️ Worked examples
Example 5 Find the midpoint of for and .
Solution:
.
Example 6 is the midpoint of and . Find .
Solution:
, , .
So , , and .
Shortcut the end point is B=2C−A.
Example 7 is the midpoint of with . Find .
Solution:
.
A common error is to take or to halve instead of doubling.
The 3D Coordinate System and Vectors in Space · 4 / 15
3-2 (a) Position vectors and components
3-2 (a) Position vectors and components
Definitions
The position vector of is the directed segment from the origin to , written .
, , are the components of the vector along the three axes.
The norm (magnitude) of A⃗ is its length ∥A⃗∥=Ax2+Ay2+Az2
Example for A⃗=(2,3,1) the norm is 14 and for B⃗=(0,4,−3) it is 5.
A vector with one zero component lies in a coordinate plane; for example above lies in the -plane.
The 3D Coordinate System and Vectors in Space · 5 / 15
3-2 (b) Operations on vectors
3-2 (b) Operations on vectors
Addition
For A⃗=(Ax,Ay,Az) and B⃗=(Bx,By,Bz)A⃗+B⃗=(Ax+Bx, Ay+By, Az+Bz)
Propertiesclosure, commutative (A⃗+B⃗=B⃗+A⃗), associative, the zero vector 0⃗=(0,0,0) is the identity, and −A⃗=(−Ax,−Ay,−Az) is the additive inverse.
.
If the direction is unchanged; if it is reversed; the norm is multiplied by .
3D Cartesian Coordinate Frame (نظام الإحداثيات المتعامد ثلاثي الأبعاد): Defined by three mutually perpendicular axes (X, Y, Z) intersecting at origin O(0,0,0), satisfying the Right-Hand Rule, partitioning space into eight octants.
Coordinate Planes and Projections (المستويات الإحداثية) XY-plane (z = 0); YZ-plane (x = 0); XZ-plane (y = 0). Distance from point P(x, y, z) to XY-plane is |z|; distance to z-axis is √(x2 + y2).
Position Vector & Direction Cosines (متجه الموضع وجيوب تمام الاتجاه): Vector A = (Ax, Ay, Az) with magnitude |A| = √(Ax2 + Ay2 + Az2).
Direction angles (α, β, γ) made with positive X, Y, Z axes yield direction cosines: cos α = Ax/|A|, cos β = Ay/|A|, cos γ = Az/|A|.
Comparison aspect
Main idea
Keywords
Unit Vector (متجه الوحدة)
A vector of magnitude 1: uA = A / |A| = (cos α, cos β, cos γ), satisfying cos2 α + cos2 β + cos2 γ = 1.
magnitudesatisfyingcos2
Standard Equation of a Sphere (معادلة الكرة في الفراغ)
A sphere centered at C(a
c) with radius r has equation: (x – a)2 + (y – b)2 + (z – c)2 = r2
General form: x2 + y2 + z2 + 2Lx + 2My + 2Nz + D = 0
where C = (-L
-N) and r = √(L2 + M2 + N2 – D)
centeredradiusGeneralform
The 3D Coordinate System and Vectors in Space · 11 / 15