Dabour Hub EGEgyptian Curriculum 2026/2027
Mathematics cover
MathematicsEgyptian Curriculum 2026/2027 · lessons, notes and exam-style quizzes
Home/ Courses/ Mathematics/ Differentiation and Integration of Vector Functions and Newton's Laws of Motion
DABOUR HUB / LESSON 2026-2027

Differentiation and Integration of Vector Functions and Newton's Laws of Motion

Course: Mathematics Unit: Chapter 4 — Dynamics Lesson 1 · 300+ interactive questions 📝

🧭 Lesson points — pick a point and study it with its question bank

  • Express the position, displacement, velocity and acceleration of a particle as functions of time — or of position — and pass from one to another by differentiation and integration.
  • Analyse motion along a straight line graphically from the (position–time) and (velocity–time) curves, and obtain the distance travelled.
  • Use momentum, Newton's three laws, the units of force, and the equations of motion for bodies of constant and of variable mass.

🌳 Concept tree

Vector Functions, Calculus and Newton's Laws
├── Momentum and its change
├── Newton's first and third laws
├── Position vector, displacement and distance
├── Average and instantaneous velocity
├── Acceleration (average, instantaneous, as a function of position)
├── Vector functions in the plane → differentiate component by component
├── Integration to recover velocity and position
├── Graphical analysis of motion
├── Newton's second law and the equation of motion
│   ├── Constant mass: F = m a
│   └── Units of force: newton, dyne, kg-wt, g-wt
├── Variable-mass motion: F = m dv/dt + v dm/dt
└── Integration with the second law: Δp = ∫ F dt

01 Momentum and its change

Momentum

  • The momentum of a body is the product of its mass and its velocity vector: p = m v; it is a vector quantity pointing in the direction of the velocity.
  • Its unit is kg·m/s in the absolute system, and g·cm/s in the centimetric (C.G.S.) system.
  • The change of momentum is the final momentum minus the initial one: Δp = m v₂ − m v₁.
  • In motion along a straight line choose one direction as positive; velocities in the opposite direction enter the calculation with a negative sign.

Worked example

  1. A body of mass 2 kg moves at 3 m/s to the right, strikes a wall and returns at 5 m/s to the left. Taking right as positive: v₁ = +3, v₂ = −5, so Δp = 2(−5) − 2(3) = −10 − 6 = −16 kg·m/s, i.e. a change of 16 kg·m/s directed to the left.
  2. Note that the change is not 2 × (5 − 3) = 4; ignoring the reversal of direction is the standard error.

02 Newton's first and third laws

First law (law of inertia)

  • A body remains at rest, or continues to move with uniform velocity in a straight line, unless a resultant force acts on it to change that state.
  • Converse use: if a body moves with uniform velocity then the resultant force on it is zero — this is how resistance to motion is found from the engine force.
  • Inertia is the property by which a body resists any change in its state of motion, and it increases with mass. A train reaches its maximum speed when the engine force equals the total resistance, so a = 0.

Third law

  • For every action there is a reaction equal in magnitude and opposite in direction.
  • Action and reaction act on two different bodies, which is why they never cancel each other.
  • Example: the Earth's reaction to a body resting on it equals the pressure the body exerts on the Earth.

03 Position vector, displacement and distance

Motion along a straight line

  • We describe motion of a particle on a line with all quantities written in terms of the time t.
  • The position vector r(t) locates the particle from the origin; its magnitude is measured in units of length. We use s (or x) for the algebraic measure of the position, so its sign gives the side of the origin.
  • The displacement vector is the change of position between two instants: s = r(t₂) − r(t₁).
  • Distance is the actual length of the path travelled; it is scalar and is never negative, whereas displacement may be positive, negative or zero.
  • A body that returns to its starting point has zero displacement but non-zero distance.
Point of comparisonDisplacementDistance
Type of quantityVectorScalar
Signpositive, negative or zeroalways positive (or zero)
Depends ononly the initial and final pointsthe whole path

04 Average and instantaneous velocity

Average velocity

  • vav = displacement ÷ elapsed time = [s(t₂) − s(t₁)]/(t₂ − t₁).
  • Geometrically it is the slope of the chord joining the two points of the (position–time) curve.

Instantaneous velocity

  • v = limΔt→0 [s(t + Δt) − s(t)]/Δt = ds/dt: velocity is the first derivative of position, i.e. the slope of the tangent to the (position–time) curve.
  • The (scalar) speed is the magnitude |v| and is never negative. v > 0 means motion in the positive direction, v < 0 the opposite.
  • The velocity vanishes at the instant the particle reverses its direction of motion.
  • Average speed = total distance ÷ total time, and it is generally different from the magnitude of the average velocity.

Distance from the velocity curve

  • Distance in [t₁, t₂] is the area between the (velocity–time) curve and the time axis: d = ∫t₁t₂ |v| dt.
  • When the sign of v changes, split the interval at the instants where v = 0 and add the absolute values.

Worked example

  1. A stone is thrown vertically upward so that its height after t seconds is s = 49t − 4.9t². Find the greatest height and the velocity when the height is 78.4 m.
    v = ds/dt = 49 − 9.8t. At the top v = 0 → t = 5 s, smax = 245 − 122.5 = 122.5 m.
    49t − 4.9t² = 78.4 → divide by 4.9: t² − 10t + 16 = 0 → (t − 2)(t − 8) = 0 → t = 2 or 8.
    v(2) = 49 − 19.6 = +29.4 m/s (rising), v(8) = 49 − 78.4 = −29.4 m/s (falling); the speed is 29.4 m/s in both cases.

05 Acceleration

Average and instantaneous

  • aav = Δv/Δt; the instantaneous acceleration is a = dv/dt = d²s/dt², the slope of the tangent to the (velocity–time) curve. Unit: m/s² (or cm/s²).
  • From s(t): differentiate once for v, twice for a.

Acceleration as a function of position

  • When v is given in terms of s, use the chain rule: a = dv/dt = (dv/ds)(ds/dt) = v dv/ds, equivalently a = d/ds (½v²).

Accelerated and decelerated motion

  • Motion is accelerated when |v| increases — that is when v and a have the same sign.
  • Motion is decelerated (retarded) when |v| decreases — when v and a have opposite signs.
  • a may be zero at an instant while the body is still moving: that happens at a maximum or a minimum velocity.

Worked examples

  1. A particle moves on a line with s = t³ − 6t² + 9t (metres). v = 3t² − 12t + 9 = 3(t − 1)(t − 3), a = 6t − 12.
    (a) v = 0 at t = 1 and t = 3: a(1) = −6 m/s², a(3) = +6 m/s².
    (b) a = 0 at t = 2: v = 12 − 24 + 9 = −3 m/s, so the speed is 3 m/s.
    (c) Direction changes at t = 1 and t = 3 with s(0) = 0, s(1) = 4, s(3) = 0, s(4) = 4, so distance = 4 + 4 + 4 = 12 m.
  2. A particle moves with v = 2s + 1. Find a when s = 3 m: a = v dv/ds = (2s + 1)(2), so at s = 3, a = 7 × 2 = 14 m/s².
  3. Same idea with a square root: if v = √(2s + 1), then ½v² = s + ½ and a = d/ds(½v²) = 1 m/s², the same at every position.

06 Vector functions in the plane

Differentiation component by component

  • If the position vector is r(t) = x(t) i + y(t) j, its derivative is found by differentiating each component: v = dr/dt = ẋ i + ẏ j and a = dv/dt = ẍ i + ÿ j.
  • The magnitude of velocity is |v| = √(ẋ² + ẏ²); the magnitude of acceleration is found the same way.
  • Integration is also done component by component, and each component needs its own constant — together they form a constant vector.

Worked example

  1. A particle moves so that r = (t³ − 3t) i + 2t² j. Then v = (3t² − 3) i + 4t j and a = 6t i + 4 j.
    At t = 2: v = 9 i + 8 j and a = 12 i + 4 j.
    |v| = √(81 + 64) = √145 ≈ 12.04 m/s.
  2. Path elimination: from x = t³ − 3t and y = 2t² the trajectory can be studied by eliminating t; differentiating is usually far quicker than finding the cartesian path.

07 Integration to find velocity and position

From acceleration to velocity to position

  • Integration undoes differentiation: v = ∫ a dt and s = ∫ v dt.
  • Between two instants: v(t₂) − v(t₁) = ∫t₁t₂ a dt, and displacement = ∫t₁t₂ v dt.
  • The two constants of integration come from the initial conditions (initial velocity and initial position at t = 0).
  • When a is constant these relations reduce to the familiar equations of motion: v = v₀ + at, s = v₀t + ½at², v² = v₀² + 2as.

Worked example

  1. A particle has a = 6t − 4 m/s², initial velocity 2 m/s and initial position 1 m.
    v = ∫(6t − 4)dt = 3t² − 4t + C; at t = 0, v = 2 → C = 2, so v = 3t² − 4t + 2.
    s = ∫v dt = t³ − 2t² + 2t + C′; at t = 0, s = 1 → C′ = 1, so s = t³ − 2t² + 2t + 1.
    At t = 2: v = 12 − 8 + 2 = 6 m/s and s = 8 − 8 + 4 + 1 = 5 m.

08 Graphical analysis of motion

Reading the curves

  • (position–time) curve: the slope of the tangent gives the velocity; a point with a horizontal tangent is an instant of zero velocity.
  • (velocity–time) curve: the slope of the tangent gives the acceleration, and the area under the curve gives the displacement.
  • If the velocity graph is a straight (inclined) line the acceleration is constant; if it is a horizontal line the velocity is uniform and the acceleration is zero.
  • Area above the time axis is positive displacement, area below it is negative displacement; to get distance add the areas with their absolute values.
  • The intersection of two (velocity–time) curves marks the instant when the two bodies have equal velocities — not necessarily when they meet.
1s–t
Slope gives
  • velocity
Area gives
  • —
2v–t
Slope gives
  • acceleration
Area gives
  • displacement (signed), |area| sum = distance
3a–t
Slope gives
  • rate of change of acceleration
Area gives
  • change in velocity

09 Newton's second law and the equation of motion

Statement

  • The rate of change of momentum of a body is proportional to the resultant force acting on it and takes place in the direction of that force. With suitable units the constant of proportionality is 1: F = d(mv)/dt.
  • If the mass is constant, the equation of motion becomes F = m dv/dt = m a: the resultant force produces an acceleration in its own direction, directly proportional to the force and inversely proportional to the mass.
  • Mass is a constant scalar measuring inertia; weight is the force of the Earth's attraction and changes with position: W = m g, with g ≈ 9.8 m/s².

Units of force

1newton (N)
Definition
  • force giving 1 kg an acceleration of 1 m/s²
Value
  • 1 kg·m/s²
2dyne
Definition
  • force giving 1 g an acceleration of 1 cm/s²
Value
  • 1 g·cm/s²
3kg-wt (kgf)
Definition
  • weight of a mass of 1 kg
Value
  • 9.8 N
4g-wt (gf)
Definition
  • weight of a mass of 1 g
Value
  • 980 dyne
  • Between the two absolute units: 1 N = 10⁵ dyne.
  • In F = ma only absolute units are used, so a force given in kg-wt or g-wt must first be converted.

Worked examples

  1. A constant force of 12 N acts on a 3 kg body at rest. a = 12/3 = 4 m/s²; v = v₀ + at = 0 + 4(5) = 20 m/s after 5 s.
  2. A force of 2 kg-wt acts on a 5 kg body. F = 2 × 9.8 = 19.6 N, so a = 19.6/5 = 3.92 m/s².

10 Motion of bodies of variable mass

The general equation

  • When the mass changes with time (a body collecting dust or burning fuel) we must not write F = m a; the product must be differentiated: F = d(mv)/dt = m dv/dt + v dm/dt.
  • The term v dm/dt appears only because the mass changes; it vanishes for constant mass and we return to F = m a.
  • Procedure: write m as a function of t, get v by differentiating s, form p = m v, then differentiate p to get F.

Worked examples

  1. A body of mass (2t + 1) kg moves on a line with s = t² metres. v = ds/dt = 2t m/s, so p = m v = (2t + 1)(2t) = 4t² + 2t and F = dp/dt = 8t + 2.
    At t = 3: p = 36 + 6 = 42 kg·m/s and F = 24 + 2 = 26 N.
  2. A metal ball of mass 100 g moves with uniform velocity 10 m/s through dust that sticks to it at 2 g/s. Then m = 100 + 2t grams. Uniform velocity means a = 0, so F = v dm/dt. With v = 10 m/s = 1000 cm/s and dm/dt = 2 g/s: F = 1000 × 2 = 2000 dyne, constant and in the direction of motion.
  3. Reading the phrase "collects dust at a constant rate" as dm/dt = 0 is wrong: it is precisely what makes dm/dt a positive constant.

11 Using integration with the second law

From force or acceleration to the change of momentum

  • Because F = dp/dt, the change of momentum between two instants is the integral of the force over time: Δp = p₂ − p₁ = ∫t₁t₂ F dt.
  • For a body of constant mass: Δp = m∫a dt = m Δv.
  • Use this whenever the force or the acceleration is given as a function of time.

Worked examples

  1. A force F = 6t newtons acts on a body along a line. Δp = ∫04 6t dt = [3t²]04 = 48 kg·m/s.
  2. A 5 kg body moves with acceleration a = 4t m/s². F = ma = 20t N, so at t = 2, F = 40 N; and Δp = ∫03 20t dt = [10t²]03 = 90 kg·m/s.

Several forces

  • When several forces act, the resultant R is their vector sum, then R = m a.
  • In vector form the law is applied to each component separately: Rx = m ẍ, Ry = m ÿ.

12 Test yourself

  1. s = t³ − 3t² + 4 (m). v at t = 2 = 0 m/s; a at t = 2 = 6 m/s²
  2. v = 2s² + 3. a = v dv/ds = (2s² + 3)(4s), so at s = 1: a = 20 m/s²
  3. m = 3t + 2 kg, s = t²/2 m. v = t, so p = m v = 3t² + 2t; at t = 2, p = 16 kg·m/s and F = dp/dt = 6t + 2 = 14 N
  4. r = (2t² − t) i + (t³) j. v at t = 1 = 3 i + 3 j, |v| = 3√2
  5. A 4 kg body has v = 6 m/s and a force F = 2t N acts for 5 s. Δp = 25 kg·m/s, final velocity = 12.25 m/s
  6. 3 kg-wt expressed in newtons = 29.4 N; in dynes = 2.94 × 10⁶ dyne
  7. Uniform motion in a straight line implies the resultant force = zero
  8. Distance from t = 0 to t = 3 when v = t² − 4t + 3: v vanishes at t = 1 and t = 3; ∫v = t³/3 − 2t² + 3t gives +4/3 on [0, 1] and −4/3 on [1, 3], so the distance is 8/3 m while the displacement is 0

13 Exam traps and key takeaways

💡 High-yield traps

  • Momentum is a vector: assign a positive direction first, otherwise a rebound gives Δp = m(v₂ − v₁) with the wrong sign.
  • Distance is the integral of |v|, not of v; split the interval where v changes sign.
  • Zero velocity at an instant does not mean zero acceleration (a ball at its highest point still has a = 9.8 m/s²).
  • Accelerated versus decelerated is decided by the signs of v and a, not by the sign of a alone.
  • For variable mass, F = m dv/dt + v dm/dt; using F = ma alone is marked wrong.
  • Convert kg-wt and g-wt to newtons or dynes before F = ma, and cm/s² with grams gives dynes, not newtons (1 N = 10⁵ dyne).
  • Weight changes with position, mass never does — a common "give a reason" question.
  • On a (v–t) graph, slope = acceleration and area = displacement; on an (s–t) graph, slope = velocity. Mixing the two axes loses the whole part.
  • When integrating twice, introduce two constants and use both initial conditions; losing the constant of position is a frequent half-mark.
  • Action and reaction never cancel because they act on different bodies.