Tools and Inquiry — IB Physics skills
T.3.3 Combining and Resolving Vectors — IB Physics HL Revision Notes & Topical Questions
5 min read 9 parts Lesson 8 of 22 1 quiz
Lesson summary
T.3.3 Combining and Resolving Vectors — IB PHYSICS SL notes: Add, subtract and multiply vectors, and resolve a vector into perpendicular components using trigonometry.Vectors are combined by addition or subtraction — to give a single resultant vector (the net vector, e.g.
- Two methods
- The magnitude of the resultant comes from Pythagoras or trigonometry
- To subtract a vector, reverse its direction and add
- Resolving is the opposite of adding
- cos θ is the adjacent side of the right-angled triangle
- The angle must be stated from a named reference
Part 1 of 7Combining vectors
Combining vectors
Vectors are combined by addition or subtraction
- Vectors are combined by addition or subtraction to give a single resultant vector.
- (the net vector, e.g. net force)
Two methods
- Two methods the triangle method and the parallelogram method.
The magnitude of the resultant comes from Pythagoras or trigonometry
- The magnitude of the resultant comes from Pythagoras or trigonometry for perpendicular vectors.
Part 2 of 7Triangle method
Triangle method
Link the vectors head to tail.
The resultant joins the tail of the first vector to the head of the second.
1To subtract a vector, reverse its direction and add
- To subtract a vector, reverse its direction and add c = a − b is a + (−b).
2c
c a + b is drawn from the tail of a to the head of b.
Part 3 of 7Parallelogram method
Parallelogram method
Link the vectors tail to tail.
Complete the parallelogram.
The resultant vector is the diagonal of the parallelogram.
Part 4 of 7Vector multiplication
- The product of a scalar and a vector is always a vector.
- Mass (scalar) times acceleration (vector) gives force: F = ma.
- Mass (scalar) times velocity (vector) gives momentum: p = mv.
Part 5 of 7Resolving a vector
1Resolving is the opposite of adding
- Resolving is the opposite of adding one vector is replaced by two perpendicular components with the same combined effect.
2
For a vector F at angle θ to the horizontal.
- Horizontal component Fx = F cos θ.
- Vertical component Fy = F sin θ.
3cos θ is the adjacent side of the right-angled triangle
- cos θ is the adjacent side of the right-angled triangle adjacent to the angle θ is used.
4The angle must be stated from a named reference
- The angle must be stated from a named reference the x-axis (horizontal) or vertical.
Part 6 of 7Resultant of perpendicular vectors
1Magnitude from Pythagoras
- R = √(x2 + y2).
2Direction from trigonometry
- Direction from trigonometry tan θ = opposite / adjacent, so θ = tan-1(y / x).
3Give both magnitude and direction in the final answer
- Give both magnitude and direction in the final answer e.g. an angle above the horizontal.
4Use trigonometry for perpendicular vectors
- Use trigonometry for perpendicular vectors use scale diagrams when vectors are not at right angles.
Part 7 of 7More from the specification
1Resolving velocity and mechanical power vectors
- Resolving velocity and mechanical power vectors multiplying applied force vectors by instantaneous speed yields mechanical power output along directional components.
2Resultant range
- Resultant range two 5 N forces combine to give anywhere from 0 N to 10 N, depending on the angle between them.
3Resultant range
- Resultant range two 5 N forces combine to give anywhere from 0 N to 10 N, depending on the angle between them.
4Significant figures
- Digits carrying meaningful information in a number.
5Percentage uncertainty
- The absolute uncertainty divided by the value, times 100%.
6Absolute uncertainty
- The range ±Δx in the same unit as the measurement.
7Percentage error
- Difference from the accepted value as a percentage of it.
8Derived unit
- A unit formed by multiplying or dividing SI base units.
9Percentage difference
- Difference divided by accepted value × 100
10Scale drawing
- Accurate drawing with a chosen scale.
11Uncertainty
- An estimate of the range in which the true value is expected to lie.
12Gradient
- Slope of a graph line.
13Distance
- Total length of path travelled, a scalar.
14Variable
- A factor that can change in an investigation.
15Length
- Resistance is directly proportional to the length of a wire.
16Constant
- Not changing.
17Displacement
- Change in position.
18Proportional
- Changing by the same factor as another quantity.
19a
− ω2x
What the symbols mean: a = acceleration (m s−2) · ω = angular frequency (rad s−1) · x = displacement from equilibrium (m); the minus sign means a always points back to the centre
20Resultant range
- Resultant range two 5 N forces combine to give anywhere from 0 N to 10 N, depending on the angle between them.
Key terms
| Term | Meaning |
|---|---|
| Resultant vector | Single vector equivalent to a combination of vectors. |
| Component | Perpendicular part of a vector found by resolving. |
| Triangle method | Adding vectors head to tail. |
| Parallelogram method | Adding vectors tail to tail; resultant is the diagonal. |
| Resolving | Splitting a vector into perpendicular components. |
| Net force | Resultant of all forces on an object. |
Avoid these mistakes
1
Giving only a magnitude for a vector quantity — a direction is also needed.
2
Adding vectors tail to head in the wrong order — the resultant must join the first tail to the last head.
3
Using sin and cos the wrong way round — cos θ uses the side adjacent to θ.
4
Subtracting vectors without reversing the direction of the second.
5
Using Pythagoras for vectors not at right angles.
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