4.1.4Linear Momentum
Impulse–Momentum Theorem — AP PHYSICS 1 Revision Notes & Topical Questions
5 min read 9 parts Lesson 5 of 13 1 quiz
Lesson summary
4.1.4 Impulse–Momentum Theorem — AP PHYSICS 1 notes: Apply the impulse–momentum theorem to find velocity changes, forces and contact times in collisions.J = Δp — the impulse of the net force equals the change in momentum: FnetΔt = mvf − mvi.Origin — multiply Fnet = Δp/Δt by Δt.Ve…
- Elastic bounce at equal speed
- Long contact
- Person landing
- Longer contact time
- Follow-through
- Rockets and jets
Part 1 of 7Statement
J = Δp
- J = Δp the impulse of the net force equals the change in momentum: FnetΔt = mvf − mvi.
Origin
- Origin multiply Fnet = Δp/Δt by Δt.
Vectors
- Vectors the sign of each velocity matters, so choose a positive direction first.
Direction
- Direction the change in momentum points along the net force.
- (a ball hitting a wall travelling east gets a westward impulse)
Part 2 of 7Solving problems
1
Draw a sketch, choose the system and a positive direction.
2
Write the initial and final momenta with signs.
3
Find Δp = pf − pi.
4
Equate to FΔt and solve for the force, time, speed or mass.
Part 3 of 7Collision examples
1Bounce
- Bounce final velocity has the opposite sign, so |Δp| = m(|vf| + |vi|).
2Elastic bounce at equal speed
- Elastic bounce at equal speed impulse 2mv, compared with mv for a ball that sticks.
3Long contact
- Long contact include gravity in the net force; the surface must support the weight too.
4Person landing
- Person landing ground force F = mg + Δp/Δt (up positive), so bent knees increase Δt and lower the force.
Part 4 of 7Safety and sports
Longer contact time
- Longer contact time reduces the average force for a fixed Δp.
- (helmets, moving the hands back when catching)
Follow-through
- Follow-through increases the time of the force, increasing Δp and ball speed for the same average force.
Rockets and jets
- Rockets and jets thrust equals the rate at which momentum is given to the exhaust.
Part 5 of 7Choosing a method
| Method | Use when |
|---|---|
| Impulse and momentum | A time is given or asked for, or the velocity changes direction |
| Work and energy | A distance is given or asked for, such as stopping distance |
| Newton's second law and kinematics | The acceleration itself is wanted at an instant |
1Braking with constant force F
- Braking with constant force F t = mv/F and d = mv2/(2F), so d = vt/2.
2Parallel
- Parallel net work changes kinetic energy whereas net impulse changes momentum.
Part 6 of 7Checks
Units
- N·s must equal kg·m/s.
Varying force
- Varying force the impulse is the area under the F–t graph and the theorem still applies.
Part 7 of 7More from the specification
1Automotive crumple zones on an inclined slope
- Automotive crumple zones on an inclined slope vehicular crumple zones deform progressively to reduce impact forces during downhill collisions along a slope.
2Inertia
- Resistance of an object to changes in its motion.
3Force-time graph
- A graph whose area is the impulse.
4External force
- Force from the surroundings.
5Linear momentum
- The product of mass and velocity.
6Crumple zone
- Car structure that lengthens collision time and lowers force.
Key terms
| Term | Meaning |
|---|---|
| Impulse–momentum theorem | Net impulse equals change in momentum, FΔt = Δp. |
| Elastic bounce | Rebound in which the speed is unchanged. |
| Follow-through | Prolonging contact to increase impulse. |
| Thrust | Forward force from expelling mass backward. |
Avoid these mistakes
1
Using the same sign for velocities before and after a bounce.
2
Forgetting that the ground force must also support the weight.
3
Using the impulse of a single force when the theorem needs the net force.
4
Mixing grams, milliseconds and SI units.
5
Believing a longer collision time reduces the change in momentum — only the force is reduced.
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