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Theme A — Space, Time and Motion

A.1 Kinematics — IB Physics SL Revision Notes & Topical Questions

5 min read 10 parts Lesson 2 of 41 1 quiz

📚 IB Physics SL Hub / Topical Revision
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Lesson summary

A.1 Kinematics — IB PHYSICS SL notes: Describe and analyse motion using displacement, velocity, acceleration, equations of motion, graphs and projectile motion.Distance — how far an object travels; a scalar with no direction.Displacement — how far an object is from its starting p…

  • Instantaneous velocity
  • What the symbols mean
  • Time of flight
  • Maximum height
  • Fluid resistance (viscous drag)
  • Terminal speed

Part 1 of 8Distance and displacement

Distance
  • Distance how far an object travels; a scalar with no direction.
Displacement
  • Displacement how far an object is from its starting position, with direction;
    • the change in position and a vector.
The student's route to school gives a long distance but a straight-line displacement from home to school.
If athletes run 300 m round a 400 m track, the distance is 300 m but the displacement is 100 m; after a full lap it is zero.

Part 2 of 8Speed and velocity

Speed
  • Speed distance travelled per second; a scalar in m s−1.
  • Average speed = total distance ÷ time taken.
Velocity
  • Velocity the rate of change of displacement; a vector, so it can be negative.
Velocity is speed in a given direction; cars with the same speed in different lanes have different velocities.
Instantaneous velocity
  • Instantaneous velocity the velocity at a moment; the gradient of a tangent to the displacement-time graph.
  • A straight line shows constant velocity; a curve shows acceleration.
Average velocity = total displacement ÷ total time; for constant acceleration it is (u + v) ÷ 2.

Part 3 of 8Acceleration

Acceleration
  • Acceleration the rate of change of velocity; a vector in m s−2.
  • a = Δv ÷ Δt, where Δv = v − u.
Positive when speeding up in the positive direction, negative when slowing down (deceleration) or accelerating in the negative direction.
Instantaneous acceleration is the gradient of a tangent on a velocity-time graph.

Part 4 of 8Kinematic (suvat) equations

What the symbols mean:
They describe motion with constant (uniform) acceleration and link s, u, v, a and t.
  • v = u + at
    What the symbols mean: v = final velocity (m s−1) · u = initial velocity (m s−1) · a = acceleration (m s−2) · t = time (s)
  • s = ut + ½at2
    What the symbols mean: s = displacement (m) · u = initial velocity (m s−1) · a = acceleration (m s−2) · t = time (s)
  • v2 = u2 + 2as
    What the symbols mean: v = final velocity · u = initial velocity (m s−1) · a = acceleration (m s−2) · s = displacement (m)
  • s = ½(u + v)t
    What the symbols mean: s = displacement (m) · u = initial velocity · v = final velocity (m s−1) · t = time (s); (u + v)/2 is the average velocity
Key phrases:
  • Starts from rest means u = 0.
  • Falling due to gravity means a = g = 9.81 m s−2.
  • Constant acceleration in a straight line signals the equations apply.
Method:
  • List the known and unknown variables and any implied values.
  • Choose the equation containing the quantities listed.
  • Convert to SI units, substitute and rearrange.
Choose one positive direction and keep to it for all vectors.

Part 5 of 8Motion graphs

GraphGradientAreaOther features
Displacement-timeVelocityMeaninglessStraight line = constant velocity; curve = acceleration; flat = rest
Velocity-timeAccelerationChange in displacementStraight line = uniform acceleration; curve = non-uniform; flat = constant velocity
Acceleration-timeMeaninglessChange in velocityHorizontal line = constant acceleration

Part 6 of 8Bouncing ball

1
Gravity acts downward throughout, so the acceleration is constant (no air resistance).
2
At the highest point the ball momentarily has zero velocity, and the velocity changes from positive to negative.
3
At the lowest point the velocity changes instantly from negative to positive with the same speed.
4
The ball reaches the same height every bounce when air resistance is ignored.

Part 7 of 8Projectile motion

Projectile
  • Projectile a particle moving freely (non-powered) under gravity in two dimensions.
  • Fluid resistance is negligible and g is constant.
Launch velocity u at angle θ resolves into u cos θ (horizontal, constant) and u sin θ (vertical).
Horizontal and vertical motion are independent and only the time is shared.
Time of flight
  • Time of flight time in the air; the time to maximum height is half the total.
Maximum height
  • Maximum height where the vertical velocity is zero.
Range
  • Range the horizontal distance travelled.

Part 8 of 8Fluid resistance and terminal speed

Fluid resistance and terminal speed
Fluid resistance (viscous drag)
  • Fluid resistance (viscous drag) the resistive force from a gas or liquid;
    • a type of friction opposing motion and transferring energy to the surroundings.
  • Lift is perpendicular to the flow; drag increases with speed.
With air resistance a projectile has a smaller range, lower maximum height, shorter flight time and a path no longer a parabola, steeper on the way down.
Terminal speed
  • Terminal speed as speed rises, drag rises, the resultant force falls, and when drag equals weight acceleration is zero.
  • A heavier object reaches a higher terminal speed.
  • A parachute makes the skydiver decelerate to a lower terminal speed.

Key terms

TermMeaning
DisplacementChange in position in a stated direction.
VelocityRate of change of displacement.
AccelerationRate of change of velocity.
Instantaneous velocityVelocity at one moment, from the gradient of a tangent.
ProjectileObject moving freely under gravity in two dimensions.
Fluid resistanceDrag force from a fluid opposing motion.
Terminal speedConstant speed when drag equals weight.

Avoid these mistakes

1
Taking distance as displacement — displacement has direction and can be zero.
2
Using the kinematic equations when acceleration is not constant.
3
Mixing positive and negative directions for vectors.
4
Confusing the sin and cos components of a projectile's velocity, or not converting units to metres.
5
Saying a skydiver moves upwards when the parachute opens — they decelerate to a lower terminal speed.

Last updated:

Physics 0625 & 9702 SUVAT Mastery Graph Interpretation

Constant Acceleration Equations (SUVAT) & Slopes

v = u + at  |  s = ut + ½at2  |  v2 = u2 + 2as  |  s = ½(u + v)t

  • Displacement-Time Graph: Gradient = Velocity (curve = accelerating).
  • Velocity-Time Graph: Gradient = Acceleration; Area under curve = Distance travelled / Displacement.
  • Free Fall in vacuum: a = g ≈ 9.81 m/s2 downwards (air resistance negligible).
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