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Course: OCR A Level Physics A H556
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OCR A Level Physics A H556

1. Development of Practical Skills in Physics

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2. Foundations in Physics

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3. Forces and Motion

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4. Electrons, Waves and Photons

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Text lesson

2.1.1 Displacement, Velocity and Acceleration

2.1.1 Displacement, Velocity and Acceleration — AS PHYSICS 9702 notes: Define distance, displacement, speed, velocity and acceleration and use their equations and sign conventions.

1Distance
Distance a measure of how far an object travels; it is the total length of the path and is a scalar.
2Displacement
Displacement the change in position of an object, that is its distance from the starting position in a stated direction; it is a vector.
3Displacement is positive or negative
  • Displacement is positive or negative once a positive direction has been chosen, for example up or to the right.
4
A 300 m race on a 400 m track gives a distance of 300 m but a displacement of 100 m.

  • A full 400 m lap gives a displacement of zero.
Speed
Speed the distance an object travels per unit time; it is a scalar with magnitude only.
Average speed = total distance ÷ time taken.
SI unit m s−1
  • SI unit m s−1 other units such as km h-1 or mph can be used when more appropriate.
A car's speedometer
  • A car's speedometer shows instantaneous speed.
Velocity
Velocity
Velocity the rate of change of displacement; it is a vector and is speed in a given direction.
Average velocity vavg
Δs ÷ Δt

  • total displacement divided by total time.
For uniform acceleration
  • For uniform acceleration vavg = (u + v) ÷ 2.
Instantaneous velocity
  • Instantaneous velocity the velocity at one moment, equal to the gradient of the tangent on a displacement-time graph.
Average velocity is not average speed in a given direction
  • Average velocity is not average speed in a given direction speed uses distance and velocity uses displacement,
    • which can have very different magnitudes.
1Acceleration
Acceleration the rate of change of velocity; it is a vector.
2a
Δv ÷ Δt = (v − u) ÷ t

What the symbols mean: a = acceleration (m s−2) · v = final velocity · u = initial velocity (m s−1) · Δv = change in velocity · t = time taken (s)
  • u is the initial velocity and v is the final velocity, so Δv = v − u.
3SI unit m s−2
  • SI unit m s−2 it describes how much the velocity changes every second.
4Acceleration can come from changing speed, changing direction or both
  • Acceleration can come from changing speed, changing direction or both a car at constant speed round a bend is accelerating.
1State the positive direction first
  • State the positive direction first and use signs consistently.
2
The sign of the acceleration is the sign of the change in velocity.
3
A trolley moving left and speeding up has increasingly negative velocity, so its acceleration is negative.

  • A trolley moving left and slowing down has positive acceleration.
4An object decelerates when its acceleration is opposite to its velocity
  • An object decelerates when its acceleration is opposite to its velocity this can be either sign.
5Zero velocity does not mean zero acceleration
  • Zero velocity does not mean zero acceleration at the top of a throw v = 0 but a = −9.8 m s-2.
Uniform and non-uniform motion
Uniform motion
Uniform motion constant velocity with zero acceleration.
Uniformly accelerated motion
Uniformly accelerated motion constant acceleration.
Free fall near the Earth's surface without air resistance
  • Free fall near the Earth's surface without air resistance uniformly accelerated with g = 9.8 m s-2 downward.
In most real situations the acceleration changes
  • In most real situations the acceleration changes use averages over an interval or instantaneous values from graphs.
The constant-acceleration equations
  • The constant-acceleration equations must never be used across a stage where acceleration changes.
Measuring motion
Two light gates a known distance apart
  • Two light gates a known distance apart or a single gate with a card of known length, with a data logger calculating v = length ÷ time.
Acceleration follows from two velocities and the time between them.
Ticker-timers and motion sensors
  • Ticker-timers and motion sensors give displacement against time directly.
Graphs of the data
  • Graphs of the data give velocity and acceleration as gradients and areas.
More from the specification
Velocity-time graph interpretation
  • The slope (gradient) of a velocity-time graph represents acceleration,
  • while the area under a straight or curved line equals the change in displacement,
  • which is a vector quantity.
Projectile motion components
  • For a projectile launched horizontally from an initial height, horizontal motion occurs at constant horizontal velocity while vertical motion undergoes constant acceleration due to gravity.
    • (a = g = 9.81 m s-2
Kinematics of free fall
  • When a ball-bearing is dropped from rest through a measured height, its vertical displacement satisfies s = 1/2 g t2,
  • allowing experimental determination of the acceleration of free fall g.
Vector vs scalar distinctions
  • Displacement and velocity are vector quantities defined by both magnitude and direction,
  • whereas distance and speed are scalar quantities describing only magnitude.
Velocity-time graph interpretation
  • The slope (gradient) of a velocity-time graph represents acceleration,
  • while the area under a straight or curved line equals the change in displacement,
  • which is a vector quantity.
Projectile motion components
  • For a projectile launched horizontally from an initial height, horizontal motion occurs at constant horizontal velocity while vertical motion undergoes constant acceleration due to gravity.
    • (a = g = 9.81 m s-2
Kinematics of free fall
  • When a ball-bearing is dropped from rest through a measured height, its vertical displacement satisfies s = 1/2 g t2,
  • allowing experimental determination of the acceleration of free fall g.
Vector vs scalar distinctions
  • Displacement and velocity are vector quantities defined by both magnitude and direction,
  • whereas distance and speed are scalar quantities describing only magnitude.
Velocity-time graph interpretation
  • The slope (gradient) of a velocity-time graph represents acceleration,
  • while the area under a straight or curved line equals the change in displacement,
  • which is a vector quantity.
Projectile motion components
  • For a projectile launched horizontally from an initial height, horizontal motion occurs at constant horizontal velocity while vertical motion undergoes constant acceleration due to gravity.
    • (a = g = 9.81 m s-2
Kinematics of free fall
  • When a ball-bearing is dropped from rest through a measured height, its vertical displacement satisfies s = 1/2 g t2,
  • allowing experimental determination of the acceleration of free fall g.
Vector vs scalar distinctions
  • Displacement and velocity are vector quantities defined by both magnitude and direction,
  • whereas distance and speed are scalar quantities describing only magnitude.
Velocity-time graph interpretation
  • The slope (gradient) of a velocity-time graph represents acceleration,
  • while the area under a straight or curved line equals the change in displacement,
  • which is a vector quantity.
Projectile motion components
  • For a projectile launched horizontally from an initial height, horizontal motion occurs at constant horizontal velocity while vertical motion undergoes constant acceleration due to gravity.
    • (a = g = 9.81 m s-2
Kinematics of free fall
  • When a ball-bearing is dropped from rest through a measured height, its vertical displacement satisfies s = 1/2 g t2,
  • allowing experimental determination of the acceleration of free fall g.
Vector vs scalar distinctions
  • Displacement and velocity are vector quantities defined by both magnitude and direction,
  • whereas distance and speed are scalar quantities describing only magnitude.
Projectile
  • Object moving under gravity alone in two dimensions.
Electromagnet
  • Magnet made by current through a coil around a magnetic core.
Velocity-time graph
  • A graph of velocity against time whose gradient is acceleration and area is displacement.
Kinematic equations
  • Equations relating displacement, velocity, acceleration and time for constant acceleration.
Acceleration-time graph
  • A graph of acceleration against time whose area is the change in velocity.
Projectile motion
  • Two-dimensional motion with constant horizontal velocity and vertical acceleration g.
Vector quantity
  • A quantity with both magnitude and direction.
Scalar quantity
  • A quantity with magnitude only, such as potential
Term Meaning
Distance The total length of the path travelled; a scalar.
Displacement The change in position of an object with its direction; a vector.
Speed The rate of change of distance.
Velocity The rate of change of displacement.
Acceleration The rate of change of velocity.
Instantaneous velocity The velocity at a single moment in time.
Uniform acceleration Acceleration that stays constant.
Deceleration Acceleration opposite to the direction of the velocity.
1

Using distance instead of displacement when calculating velocity — check whether the direction reverses.
2

Thinking a negative acceleration always means slowing down — it depends on the sign of the velocity.
3

Assuming zero velocity means zero acceleration — at the top of a throw v = 0 but a = −9.8 m s-2.
4

Forgetting that changing direction at constant speed is an acceleration.
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2.1.1 Displacement, Velocity and Acceleration

OCR A Level Physics A H556 / 3. Forces and Motion

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